public void AddPotion()
 {
     potionInBottle.SetPotionName(potionToPull.GetPotionName());
     potionInBottle.SetPotionColor(potionToPull.GetPotionColor());
     potionInBottle.SetPotionProperty(potionToPull.GetPotionProperty());
     potionInBottle.SetPotionColorIntensity(potionToPull.GetPotionColorIntensity());
     potionInBottle.SetPotionProperyIntensity(potionToPull.GetPotionProperyIntensity());
     Debug.Log("I have a potion in me! It's name is " + potionInBottle.GetPotionName() + "!");
 }
 void Update()
 {
     if (heatIndex < 0)
     {
         if (isHot == true)
         {
             isHot = false;
         }
         heatIndex     = 0;
         heatText.text = "Current Heat Level: 0" + "\n" + "I'm Cold!";
     }
     else if (heatIndex >= 100)
     {
         if (isHot == false)
         {
             isHot = true;
         }
         heatIndex     = 100;
         heatText.text = "Current Heat Level: 100" + "\n" + "I'm Hot!";
     }
     else
     {
         if (isHot)
         {
             heatText.text = "Current Heat Level: " + heatIndex + "\n" + "I'm Hot!";
         }
         else if (!isHot)
         {
             heatText.text = "Current Heat Level: " + heatIndex + "\n" + "I'm Cold!";
         }
     }
     heatIndex      -= Time.deltaTime;
     potionText.text = "Potion in the Pot:" + "\n" + potionInPot.GetPotionName();
 }
 void MakePotion(string one, string two, string three)
 {
     if (one == "Eyeball" && two == "Tail" || one == "Tail" && two == "Eyeball")
     {
         potionInPot.SetPotionName("Melty Sad Boi");
         potionInPot.SetPotionColor("Blue");
         potionInPot.SetPotionProperty("Acidic");
         Debug.Log("I made a potion! It's a " + potionInPot.GetPotionName() + "!");
     }
     else
     {
         materials.Clear();
     }
 }
Esempio n. 4
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 public string GetNPCPotion()
 {
     return(myPotion.GetPotionName());
 }