private void OnTriggerEnter2D(Collider2D other) { Potion potion = other.GetComponent <Potion>(); if (potion && !potion.isEmpty) { m_fillPercent += potion.value; potion.Empty(); SetSprites(); GameController.instance.sounds.PlayValueIncrement(); } }
private void OnTriggerEnter2D(Collider2D other) { Potion potion = other.GetComponent <Potion>(); if (potion && !potion.isEmpty) { m_fillPercent += potion.value; potion.Empty(); SetSprites(); GameController.instance.sounds.PlayValueIncrement(); } }