Esempio n. 1
0
 // [[ ----- ON TRIGGER ENTER 2D ----- ]]
 private void OnTriggerEnter2D(Collider2D _other)
 {
     if (_other.tag == "Player" && SceneMaster.active.DoorsUnlocked < 2)
     {
         popupText.PlayAnim();
     }
 }
Esempio n. 2
0
 // [[ ----- PURCHASE CHECKPOINT ----- ]]
 private void PurchaseCheckpoint()
 {
     // check if pc has enough ffs
     if (SceneMaster.active.FOwnedCount >= 3)
     {
         // PURCHASE CHECKPOINT
         AudioMaster.active.SoundEffect(AudioMaster.FXType.Checkpoint, 0);
         // deduct the ffs
         SceneMaster.active.UpdateFFCount(-3);
         // Make active checkpoint
         Checkpoint.OnCheckpointHit(gameObject.name);
         // reset ff pickups
         foreach (FireflyPickup ff in FireflyPickup.MasterList)
         {
             ff.SetActive(true);
         }
         // Unlock door
         SceneMaster.active.UnlockDoor();
     }
     else
     {
         // display how many ffs required
         int ffreq = 3 - SceneMaster.active.FOwnedCount;
         popupText.SetText(noticeString1 + ffreq + noticeString2);
         popupText.PlayAnim();
     }
 }