public void DealDmgTest()//not an accurate test needs to check all factors not just if it hit.
        {
            Pokemon pokemon1 = new Pokemon(new Type(1, "Fire"), new List <Move>()
            {
                new Move(1, "Fireball", 20, 20, 80, "fiyaaah", false, 100, 1)
            }, 1, "vuurdude", true, 5, 100, 100, 0, 10, 10, 10, 20, 10, false);
            Pokemon pokemon2 = new Pokemon(new Type(2, "Water"), new List <Move>()
            {
                new Move(1, "Waterball", 20, 20, 80, "wataaah", false, 100, 1)
            }, 1, "waterdude", true, 5, 100, 100, 0, 10, 10, 10, 20, 10, false);

            pokemon1.DealDamage(pokemon1.GetMoves()[0], pokemon2);

            Assert.AreNotEqual(100, pokemon2.CurrentHp);
        }
Esempio n. 2
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        public void DealAndTakeDamageTest()
        {
            Pokemon pokemon1 = new Pokemon(new Type(1, "Fire"), new List <Move>()
            {
                new Move(1, "Fireball", 20, 20, 80, "fiyaaah", false, 100, 1)
            }, 1, "vuurdude", true, 5, 100, 100, 0, 10, 10, 10, 20, 10);
            Pokemon pokemon2 = new Pokemon(new Type(2, "Water"), new List <Move>()
            {
                new Move(1, "Waterball", 20, 20, 80, "wataaah", false, 100, 1)
            }, 1, "waterdude", true, 5, 100, 100, 0, 10, 10, 10, 20, 10);

            pokemon1.DealDamage(pokemon1.GetMoves()[0], pokemon2);

            Assert.AreNotEqual(100, pokemon2.CurrentHp);
        }