Esempio n. 1
0
    IEnumerator Coroutine_CaptureSequence()
    {
        Vector3 lastVelocity = rigidbody.velocity;

        if (lastVelocity.z < 0)
        {
            lastVelocity.z = -lastVelocity.z;
        }

        rigidbody.velocity = lastVelocity;
        lastVelocity      *= 0.5f;
        Vector3 angularVelocity = rigidbody.angularVelocity;

        yield return(new WaitForSeconds(0.25f));

        rigidbody.isKinematic = true;

        Vector3 eulerAngles = Quaternion.LookRotation(hitPokemon.transform.position - transform.position, Vector3.up).eulerAngles;

        if (eulerAngles.x > 180)
        {
            eulerAngles.x -= 360;
        }
        transform.rotation = Quaternion.Euler(Mathf.Lerp(eulerAngles.x, 0, 0.75f), Mathf.Lerp(eulerAngles.y, 180, 0.5f), 0);

        yield return(new WaitForSeconds(0.15f));

        hitPokemon.Capture(pokemonEnterPoint);

        yield return(new WaitUntil(() => { return !hitPokemon.CanBeCaptured; }));

        yield return(new WaitForSeconds(0.5f));

        rigidbody.isKinematic     = false;
        rigidbody.velocity        = lastVelocity;
        rigidbody.angularVelocity = angularVelocity;

        isWaitingBeforePokemonCapture = false;
    }