/// <summary> /// /// </summary> public void UpdatePointers() { PointerIGT.UpdatePointers(); PointerPlayerHP.UpdatePointers(); PointerPlayerPoison.UpdatePointers(); PointerRank.UpdatePointers(); for (int i = 0; i < PointerEnemyEntries.Length; ++i) { PointerEnemyEntries[i].UpdatePointers(); } for (int i = 0; i < PointerInventoryEntries.Length; ++i) { PointerInventoryEntries[i].UpdatePointers(); } }
/// <summary> /// /// </summary> public void UpdatePointers() { PointerIGT.UpdatePointers(); PointerPlayerHP.UpdatePointers(); PointerPlayerPoison.UpdatePointers(); PointerRank.UpdatePointers(); PointerEnemyEntryCount.UpdatePointers(); GenerateEnemyEntries(); // This has to be here for the next part. for (int i = 0; i < PointerEnemyEntries.Length; ++i) { PointerEnemyEntries[i].UpdatePointers(); } for (int i = 0; i < PointerInventoryEntries.Length; ++i) { PointerInventoryEntries[i].UpdatePointers(); } }