Esempio n. 1
0
 /// <summary>
 /// This call refreshes important variables such as IGT.
 /// </summary>
 /// <param name="cToken"></param>
 public void RefreshSlim()
 {
     // IGT
     IGTRunningTimer  = PointerIGT.DerefLong(0x18);
     IGTCutsceneTimer = PointerIGT.DerefLong(0x20);
     IGTMenuTimer     = PointerIGT.DerefLong(0x28);
     IGTPausedTimer   = PointerIGT.DerefLong(0x30);
 }
Esempio n. 2
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        /// <summary>
        ///
        /// </summary>
        public void UpdatePointers()
        {
            PointerIGT.UpdatePointers();
            PointerPlayerHP.UpdatePointers();
            PointerPlayerPoison.UpdatePointers();
            PointerRank.UpdatePointers();

            for (int i = 0; i < PointerEnemyEntries.Length; ++i)
            {
                PointerEnemyEntries[i].UpdatePointers();
            }

            for (int i = 0; i < PointerInventoryEntries.Length; ++i)
            {
                PointerInventoryEntries[i].UpdatePointers();
            }
        }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        public void UpdatePointers()
        {
            PointerIGT.UpdatePointers();
            PointerPlayerHP.UpdatePointers();
            PointerPlayerPoison.UpdatePointers();
            PointerRank.UpdatePointers();

            PointerEnemyEntryCount.UpdatePointers();
            GenerateEnemyEntries(); // This has to be here for the next part.
            for (int i = 0; i < PointerEnemyEntries.Length; ++i)
            {
                PointerEnemyEntries[i].UpdatePointers();
            }

            for (int i = 0; i < PointerInventoryEntries.Length; ++i)
            {
                PointerInventoryEntries[i].UpdatePointers();
            }
        }