// Update is called once per frame void Update() { if (!CheckReady()) { return; } PointRenderer.Update(); }
// Update is called once per frame void Update() { if (!CheckReady()) { return; } PointRenderer.Update(); DrawDebugInfo(); }
// Update is called once per frame void Update() { if (!CheckReady()) { return; } PointRenderer.Update(); this.pointCount = this.GetPointCount(); }