void Update() { if (GameObject.Find(UnityXR.gameObject.name)) { GetComponent <VRTK_UICanvas>().enabled = true; LeftMove.SetActive(false); RightMove.SetActive(false); Plus.SetActive(true); Minus.SetActive(true); for (int i = 0; i < Keyboard.Length; i++) { Keyboard[i].SetActive(true); } } else { GetComponent <VRTK_UICanvas>().enabled = false; LeftMove.SetActive(true); RightMove.SetActive(true); Plus.SetActive(false); Minus.SetActive(false); for (int i = 0; i < Keyboard.Length; i++) { Keyboard[i].SetActive(false); } } }