public override void Draw(GameTime gameTime, object param) { base.Draw(gameTime, param); Vector2 length = Global.gDefaultMediumFont.MeasureString("3"); SpriteBatch spriteBatch = param as SpriteBatch; spriteBatch.DrawString(Global.gDefaultLargeFont, "How to play", new Vector2(102.5f, 77), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Cat", new Vector2(123.5f, 177), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Left: A", new Vector2(92.5f, 252), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Right: D", new Vector2(75.5f, 327), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Jump: W", new Vector2(70.5f, 402), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Down: S", new Vector2(77, 477), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Dog", new Vector2(443.5f, 177), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Left: Left", new Vector2(393.5f, 252), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Right: Right", new Vector2(357.5f, 327), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Jump: Up", new Vector2(382, 402), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Down: Down", new Vector2(351.5f, 477), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultLargeFont, "Audio", new Vector2(897, 77), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Music", new Vector2(806, 177), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); spriteBatch.DrawString(Global.gDefaultMediumFont, "Sound", new Vector2(808, 252), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); musicDown.Draw(gameTime, param); spriteBatch.DrawString(Global.gDefaultMediumFont, MusicLevel.ToString(), new Vector2(1057, 177), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); musicUp.Draw(gameTime, param); soundDown.Draw(gameTime, param); spriteBatch.DrawString(Global.gDefaultMediumFont, SoundLevel.ToString(), new Vector2(1057, 252), Color.FromNonPremultiplied(206, 235, 12, 255), 0f, Vector2.Zero, 1f, SpriteEffects.None, 1); soundUp.Draw(gameTime, param); back.Draw(gameTime, param); }