/// <summary> /// Ensures that the plugin details are up to date for rendering UI elements. /// </summary> void RefreshPluginDataForWindow() { plugins = PluginManagerController.GetListOfAllPlugins(true); }
/// <summary> /// Called by Unity editor when the Window is created and becomes active. /// </summary> void OnEnable() { plugins = PluginManagerController.GetListOfAllPlugins(true); }