Beispiel #1
0
 /// <summary>
 /// Ensures that the plugin details are up to date for rendering UI elements.
 /// </summary>
 void RefreshPluginDataForWindow()
 {
     plugins = PluginManagerController.GetListOfAllPlugins(true);
 }
Beispiel #2
0
 /// <summary>
 /// Called by Unity editor when the Window is created and becomes active.
 /// </summary>
 void OnEnable()
 {
     plugins = PluginManagerController.GetListOfAllPlugins(true);
 }