Esempio n. 1
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        public void ExecuteRecipe(Plot plt)
        {
            // Functions are defined as delegates with an input and output
            var func1 = new Func <double, double?>((x) => Math.Sin(x) * Math.Sin(x / 2));
            var func2 = new Func <double, double?>((x) => Math.Sin(x) * Math.Sin(x / 3));
            var func3 = new Func <double, double?>((x) => Math.Cos(x) * Math.Sin(x / 5));

            // Add functions to the plot
            plt.AddFunction(func1, lineWidth: 2);
            plt.AddFunction(func2, lineWidth: 2, lineStyle: LineStyle.Dot);
            plt.AddFunction(func3, lineWidth: 2, lineStyle: LineStyle.Dash);
        }
Esempio n. 2
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        public void ExecuteRecipe(Plot plt)
        {
            // Functions are defined as delegates with an input and output
            var func1 = new Func <double, double?>((x) => Math.Sin(x) * Math.Sin(x / 2));
            var func2 = new Func <double, double?>((x) => Math.Sin(x) * Math.Sin(x / 3));
            var func3 = new Func <double, double?>((x) => Math.Cos(x) * Math.Sin(x / 5));

            // Add functions to the plot
            plt.AddFunction(func1, lineWidth: 2);
            plt.AddFunction(func2, lineWidth: 2, lineStyle: LineStyle.Dot);
            plt.AddFunction(func3, lineWidth: 2, lineStyle: LineStyle.Dash);

            // Manually set axis limits because functions do not have discrete data points
            plt.SetAxisLimits(-10, 10, -1.5, 1.5);
        }
Esempio n. 3
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        public void ExecuteRecipe(Plot plt)
        {
            plt.AddFunction(x => Math.Pow(x, 2), lineStyle: LineStyle.Dash);
            plt.AddFunction(x => Math.Sqrt(x), lineStyle: LineStyle.Dash);

            // mark a coordinate from the lower left
            var point1 = plt.AddPoint(1, 1, size: 10, shape: MarkerShape.openCircle);
            var hLine1 = plt.AddHorizontalLine(1, width: 2);

            hLine1.Max   = 1;
            hLine1.Color = point1.Color;
            var vLine1 = plt.AddVerticalLine(1, width: 2);

            vLine1.Max   = 1;
            vLine1.Color = point1.Color;

            // use finate upper and lower limits draw a cross on a point
            var point2 = plt.AddPoint(4, 2, size: 10, shape: MarkerShape.openCircle);
            var vLine2 = plt.AddVerticalLine(4, width: 2);

            vLine2.Min   = 1.5;
            vLine2.Max   = 2.5;
            vLine2.Color = point2.Color;
            var hLine2 = plt.AddHorizontalLine(2, width: 2);

            hLine2.Min   = 3.5;
            hLine2.Max   = 4.5;
            hLine2.Color = point2.Color;

            // mark a coordinate from the top right
            var point3 = plt.AddPoint(2, 4, size: 10, shape: MarkerShape.openCircle);
            var hLine3 = plt.AddHorizontalLine(4, width: 2);

            hLine3.Min   = 2;
            hLine3.Color = point3.Color;
            var vLine3 = plt.AddVerticalLine(2, width: 2);

            vLine3.Min   = 4;
            vLine3.Color = point3.Color;

            plt.SetAxisLimits(0, 5, 0, 5);
        }