Esempio n. 1
0
        public async Task <IActionResult> Edit(int id, [Bind("PlayingGameID,NameOfGameID,TeamID")] PlayingGame playingGame)
        {
            if (id != playingGame.PlayingGameID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(playingGame);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!PlayingGameExists(playingGame.PlayingGameID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["NameOfGameID"] = new SelectList(_context.NameOfGames, "NameOfGameID", "Game_description", playingGame.NameOfGameID);
            ViewData["TeamID"]       = new SelectList(_context.Teams, "TeamID", "Team_name", playingGame.TeamID);
            return(View(playingGame));
        }
Esempio n. 2
0
        public async Task <IActionResult> Create([Bind("PlayingGameID,NameOfGameID,TeamID")] PlayingGame playingGame)
        {
            if (ModelState.IsValid)
            {
                _context.Add(playingGame);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["NameOfGameID"] = new SelectList(_context.NameOfGames, "NameOfGameID", "Name_of_Game", playingGame.NameOfGameID);
            ViewData["TeamID"]       = new SelectList(_context.Teams, "TeamID", "Team_name", playingGame.TeamID);
            return(View(playingGame));
        }
Esempio n. 3
0
	// Initialise the states
	private void InitialiseStates()
	{
		NoGame noGame = new NoGame();
		PlayingGame playingGame = new PlayingGame();
		GamePaused gamePaused = new GamePaused();

		stateList.Add(noGame.GetName(), noGame);
		stateList.Add(playingGame.GetName(), playingGame);
		stateList.Add(gamePaused.GetName(), gamePaused);
	}