Esempio n. 1
0
 // -------------------------------------------------------------------------------
 // Override Function
 public override void InitializeAgent()
 {
     academy  = FindObjectOfType <DefenderAcademy>();
     arena    = m_DefenderArena;
     rb       = transform.GetComponent <Rigidbody>();
     rayPer   = GetComponent <RayPerception3D>();
     isReload = false;
     weapon   = gameObject.GetComponent <WeaponController>();
     weapon.Init();
     shield = m_ShieldObject.GetComponent <ShieldAnimation>();
     shield.Init();
 }
Esempio n. 2
0
        // ---------------------------------------------------------------------------------------------------
        // Unity Function
        private void Start()
        {
            academy         = FindObjectOfType <DefenderAcademy>();
            MaxScore        = (int)academy.resetParameters["MaxScore"];
            AgentATransform = new TransformKeeping(AgentA.transform);
            AgentBTransform = new TransformKeeping(AgentB.transform);
            focusTeam       = RandomTeamOn ? focusTeam.RandomTeam() : TeamType.A;
            // Score Notification
            scoreA.Subscribe
            (
                _score =>
            {
                m_ScoreAText.text = _score.ToString();
                if (isPlaying)
                {
                    CheckScore();
                }
            }
            ).AddTo(this);
            scoreB.Subscribe
            (
                _score =>
            {
                m_ScoreBText.text = _score.ToString();
                if (isPlaying)
                {
                    CheckScore();
                }
            }
            ).AddTo(this);

            // Add time when Playing
            Observable.EveryUpdate().Where(_ => isPlaying).Subscribe
            (
                _ => time += Time.deltaTime
            ).AddTo(this);

            // Game has Begin
            isPlaying = true;
        }