// Update is called once per frame
 void Update()
 {
     if (player_in_range)
     {
         if (enemy_Stats.attackReady)
         {
             player_stats.TakeDamage(enemy_Stats.attack.GetValue());
             enemy_Stats.GainHealth((int)(enemy_Stats.attack.GetValue() * hpRegainPercent));
         }
     }
 }