// Start is called before the first frame update void Start() { enemy_current_health = enemy_max_health; player_stats = FindObjectOfType <Player_stats>(); the_QM = FindObjectOfType <Quest_manager>(); }
void OnTriggerEnter(Collider col) { if (col.gameObject.layer == 8 /*Player*/)//if multiplayer added need fix { player_stats = col.gameObject.GetComponent <Player_stats>(); player_in_range = true; } }
// Start is called before the first frame update void Start() { player_health = FindObjectOfType <Player_health>(); player_stats = FindObjectOfType <Player_stats>(); player_health.Restart(); player_stats.Restart(); }
void Start() { skills_remaining = Enum.GetValues(typeof(Skills)).Cast <Skills>().ToList(); player_attack = gameObject.GetComponent <Player_attack>(); player_stats = gameObject.GetComponent <Player_stats>(); player_stats.LevelUpCallback += SelectSkill; buttons = skill_select_canvas.GetComponentsInChildren <Button>().ToList(); skill_select_canvas.SetActive(false); }
void Start() { controller = new Leap.Controller(); playerStatsScript = transform.GetComponent <Player_stats>(); curFrame = controller.Frame(); canPush = false; curTimer = 0; resetTimer = 1; }
void OnTriggerEnter(Collider col) { if (col.gameObject.layer == 8 /*Player*/)//if multiplayer added need fix { player_stats = col.gameObject.GetComponent <Player_stats>(); player_in_range = true; if (!exploding) { exploding = true; StartCoroutine(explodeDelay()); } } }
void Start() { Time.timeScale = 1f; _timer = speedSpawn; playerStats = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_stats>(); if (DataHolder.Prefab != null) { Lvls_data data = DataHolder.Prefab; doge_count_to_win = data.doge_count_to_win; doge_count_lost_to_losing = data.doge_count_lost_to_losing; speedSpawn = data.speedSpawn; maxAsteroidSpeed = data.maxAsteroidSpeed; } }
void OnCollisionEnter(Collision c) { GameObject other = c.gameObject; if (other.tag == "Player") { Player_stats p = other.GetComponent <Player_stats> (); if (state == "follow") { p.playerDamage(damage); flee(); //be.stunMult = 1f; } } }
private void Start() { baseCarDamage = carDamage; baseDaze = dazedLength; ps = FindObjectOfType <Player_stats>(); stat_manager = GameObject.Find("StatManager").GetComponent <Stat_Manager>(); difficulty = stat_manager.GetDifficulty(); StartDifficulty(difficulty); // will make enemies harder as player progresses through the game dda = GameObject.Find("DDA").GetComponent <DynamicDifficultyAdjuster>(); dda.Subscribe(this); icon = GameObject.Find("GameUI").transform.Find("DownSpeedIcon").gameObject; }
// Start is called before the first frame update void Start() { if (!UI_Exist) { UI_Exist = true; DontDestroyOnLoad(transform.gameObject); player_health = FindObjectOfType <Player_health>(); } else { Destroy(gameObject); } player_stats = GetComponent <Player_stats>(); }
// Start is called before the first frame update void Start() { the_player_stats = FindObjectOfType <Player_stats>(); the_player_health = FindObjectOfType <Player_health>(); //start indexing everything //set everything to zero for (int i = 0; i < items.Length; i++) { switch (items[i].item_name) { case "sword": sword_index = i; items[i].quantity = 0; break; case "shield": shield_index = i; items[i].quantity = 0; break; case "health_potion": health_potion_index = i; items[i].quantity = 0; break; case "berry": berry_index = i; items[i].quantity = 0; break; case "mana_potion": mana_potion_index = i; items[i].quantity = 0; break; } } }
void Start() { initSpawnTime = (int)Time.timeSinceLevelLoad; playerstatsScript = target.GetComponent <Player_stats>(); Destroy(gameObject, 20); }
// Start is called before the first frame update void Start() { stats = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_stats>(); hp = stats.live; dCount = stats.GetDogeCount(); }
void Start() { guiscript = GameObject.Find("GUIHANDLE").GetComponent <GUISCRIPTS>(); player = GameObject.FindGameObjectWithTag("Player").transform; player_stats = player.GetComponent <Player_stats>(); }
void Start() { controller = new Leap.Controller(); playerStatsScript = transform.GetComponent<Player_stats>(); curFrame = controller.Frame (); canPush = false; curTimer = 0; resetTimer = 1; }
protected override void Awake() { base.Awake(); player = gameObject; playerStats = this; }
// Start is called before the first frame update void Start() { the_player_stats = FindObjectOfType <Player_stats>(); }
void Start() { initSpawnTime = (int)Time.timeSinceLevelLoad; playerstatsScript=target.GetComponent<Player_stats>(); Destroy(gameObject, 20); }
void Start() { guiscript = GameObject.Find ("GUIHANDLE").GetComponent<GUISCRIPTS>(); player = GameObject.FindGameObjectWithTag("Player").transform; player_stats = player.GetComponent<Player_stats>(); }
// Start is called before the first frame update void Start() { Physics.IgnoreLayerCollision(12 /*Bullets*/, 12 /*Bullets*/, true); mainCam = Camera.main; player_stats = gameObject.GetComponent <Player_stats>(); }