// Start is called before the first frame update void Start() { pursuing = true; speed = 9.0f; player = GameObject.FindGameObjectWithTag("Player"); mPlayerStuck = player.GetComponent <Player_Stuck>(); vx = speed; if (transform.position.x > player.transform.position.x) { vx = -speed; } Debug.Log("vx" + vx); transform.localScale = new Vector3(vx / speed, 1, 1); }
// Start is called before the first frame update void Start() { isJumping = false; isCrouched = false; gravity = 1f; //jump force jumpForce = 22; //character movement speed = 7; myAnimator = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); vx = vy = 0; myPlayerControllerJf = GetComponent <PlayerController>(); _playerStuck = GetComponent <Player_Stuck>(); }
// Start is called before the first frame update void Start() { mPlayerStuck = GetComponent <Player_Stuck>(); playerHealth = 100; }