Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     pursuing     = true;
     speed        = 9.0f;
     player       = GameObject.FindGameObjectWithTag("Player");
     mPlayerStuck = player.GetComponent <Player_Stuck>();
     vx           = speed;
     if (transform.position.x > player.transform.position.x)
     {
         vx = -speed;
     }
     Debug.Log("vx" + vx);
     transform.localScale = new Vector3(vx / speed, 1, 1);
 }
Ejemplo n.º 2
0
        // Start is called before the first frame update
        void Start()
        {
            isJumping  = false;
            isCrouched = false;
            gravity    = 1f;

            //jump force
            jumpForce = 22;

            //character movement
            speed           = 7;
            myAnimator      = GetComponent <Animator>();
            _spriteRenderer = GetComponent <SpriteRenderer>();
            vx = vy = 0;
            myPlayerControllerJf = GetComponent <PlayerController>();
            _playerStuck         = GetComponent <Player_Stuck>();
        }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     mPlayerStuck = GetComponent <Player_Stuck>();
     playerHealth = 100;
 }