public void Awake() { username.gameObject.SetActive(false); anim = GetComponent <Animator>(); currentHealth = startingHealth; playerMovement = GetComponent <Player_Movement>(); playerShooting = GetComponent <Player_Shooting>(); Moan = GetComponent <AudioSource>(); }
public void Start() { Health = AmmoPickUp.Player.GetComponent <PlayerHealth>(); clips = AmmoPickUp.Player.GetComponent <Player_Shooting>(); }
public void Start() { Shots = Player.GetComponent <Player_Shooting>(); }
private void Start() { Shots = GetComponent <Player_Shooting>(); }