public void Awake()
 {
     username.gameObject.SetActive(false);
     anim           = GetComponent <Animator>();
     currentHealth  = startingHealth;
     playerMovement = GetComponent <Player_Movement>();
     playerShooting = GetComponent <Player_Shooting>();
     Moan           = GetComponent <AudioSource>();
 }
 public void Start()
 {
     Health = AmmoPickUp.Player.GetComponent <PlayerHealth>();
     clips  = AmmoPickUp.Player.GetComponent <Player_Shooting>();
 }
 public void Start()
 {
     Shots = Player.GetComponent <Player_Shooting>();
 }
 private void Start()
 {
     Shots = GetComponent <Player_Shooting>();
 }