Esempio n. 1
0
 private bool currentTasksCompleted(List <string> taskSet)
 {
     foreach (string taskName in taskSet)
     {
         Task task = PlayerVariables.getTaskByName(taskName);
         if (task != null)
         {
             if (task.progress < task.steps)
             {
                 return(false);
             }
         }
     }
     return(true);
 }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (currentTaskSet >= taskSets.Count)
        {
            // we finished all of our tasks already
            return;
        }
        List <string> taskSet = taskSets[currentTaskSet];

        if (currentTasksCompleted(taskSet))
        {
            foreach (string taskName in taskSet)
            {
                Task task = PlayerVariables.getTaskByName(taskName);
                if (task != null)
                {
                    task.visible = false;
                }
            }
            currentTaskSet += 1;
            if (currentTaskSet >= taskSets.Count)
            {
                // we finished all of our tasks, yippee!
                return;
            }
            List <string> newTaskSet = taskSets[currentTaskSet];
            foreach (string taskName in newTaskSet)
            {
                Task task = PlayerVariables.getTaskByName(taskName);
                GiveCorrespondingItemToTask(task);
                if (task != null)
                {
                    task.visible = true;
                }
            }
        }
    }