IEnumerator CheckingDirt() { for (byte i = 0; i < 4; i++) { PlayerVariables.sendMessage("System", "Checking..."); yield return(new WaitForSeconds(Random.Range(.3f, 1.2f))); } PlayerVariables.sendMessage("System", "[COMPLETE] Contamination Level: " + PlayerVariables.atmosphereContamination + "%"); PlayerVariables.addTaskProgress("testSoil1", 1); isGrabbing = false; }
private void CheckForTaskCompletion(string itemName) { if (itemName == "Solar Panel") { PlayerVariables.addTaskProgress("solar1", 1); } if (itemName == "Storage Box") { PlayerVariables.addTaskProgress("placeBox", 1); } if (itemName == "Lv1 Shelter") { PlayerVariables.addTaskProgress("shelter1", 1); } if (itemName == "Lv2 Greenhouse") { PlayerVariables.addTaskProgress("shelter2", 1); } }
private void OnTriggerEnter2D(Collider2D collision) { gameObject.SetActive(false); PlayerVariables.addTaskProgress("clearAreaOfDust", 1); }