Esempio n. 1
0
 IEnumerator CheckingDirt()
 {
     for (byte i = 0; i < 4; i++)
     {
         PlayerVariables.sendMessage("System", "Checking...");
         yield return(new WaitForSeconds(Random.Range(.3f, 1.2f)));
     }
     PlayerVariables.sendMessage("System", "[COMPLETE] Contamination Level: " + PlayerVariables.atmosphereContamination + "%");
     PlayerVariables.addTaskProgress("testSoil1", 1);
     isGrabbing = false;
 }
Esempio n. 2
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 private void CheckForTaskCompletion(string itemName)
 {
     if (itemName == "Solar Panel")
     {
         PlayerVariables.addTaskProgress("solar1", 1);
     }
     if (itemName == "Storage Box")
     {
         PlayerVariables.addTaskProgress("placeBox", 1);
     }
     if (itemName == "Lv1 Shelter")
     {
         PlayerVariables.addTaskProgress("shelter1", 1);
     }
     if (itemName == "Lv2 Greenhouse")
     {
         PlayerVariables.addTaskProgress("shelter2", 1);
     }
 }
Esempio n. 3
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     gameObject.SetActive(false);
     PlayerVariables.addTaskProgress("clearAreaOfDust", 1);
 }