public void OnGUI() { if (RoomManagerBase.currentRoom != null) { int i = 0; PlayerManager.GetAllPlayers().ToList().ForEach(p => GUI.Label(new Rect(1, i++ *15, 300, 20), string.Format("{0}", GetAPIUser(p).displayName))); if (pikgui == true) { float uix = Screen.width * 0.1f; float uiy = Screen.height * 0.1f; GUI.Box(new Rect(uix, uiy, Screen.width * 0.8f, Screen.height * 0.8f), "Pik hack"); if (GUI.Button(new Rect(uix, uiy, 100, 30), "Fly")) { if (flying == true) { flying = false; Physics.gravity = this.originalGravity; } else { flying = true; this.originalGravity = Physics.gravity; Physics.gravity = Vector3.zero; } Console.WriteLine("[PikMod ] Flying: " + flying); } if (GUI.Button(new Rect(uix, uiy + 100, 200, 30), "Toggle Custom Gravity")) { gravityt = !gravityt; if (gravityt == false) { this.originalGravity = Physics.gravity; Physics.gravity = new Vector3(0, hSliderValue, 0); } else { Physics.gravity = this.originalGravity; } } hSliderValue = GUI.HorizontalSlider(new Rect(uix, uiy + 50, 300, 100), hSliderValue, -10F, 10.0F); xrSliderValue = GUI.HorizontalSlider(new Rect(uix, uiy + 350, 300, 100), xrSliderValue, 0F, 360F); yrSliderValue = GUI.HorizontalSlider(new Rect(uix, uiy + 400, 300, 100), yrSliderValue, 0F, 360F); zrSliderValue = GUI.HorizontalSlider(new Rect(uix, uiy + 450, 300, 100), zrSliderValue, 0F, 360F); PlayerUtils.Rotate(player, xrSliderValue, yrSliderValue, zrSliderValue); GUI.Label(new Rect(uix, uiy + 150, 200, 50), "Current Gravity: " + Physics.gravity.y.ToString()); if (GUI.Button(new Rect(uix, uiy + 250, 100, 30), "Teleport")) { VRC.Player player = PlayerUtils.FindPlayer(Target); PlayerUtils.TeleportTo(player); Console.WriteLine("Teleporting to: {0}", player.GetAPIUser().displayName); } // int l = 0; // int m = 0; if (GUI.Button(new Rect(uix, uiy + 300, 200, 30), "Jump")) { if (VRCPlayer.Instance.gameObject.GetComponent <PlayerModComponentJump>()) { Console.WriteLine("World already has jump enabled."); return; } else { VRCPlayer.Instance.gameObject.AddComponent <PlayerModComponentJump>(); Console.WriteLine("Enabled jumping in current world."); } } } GUI.Label(new Rect(0f, (float)Screen.height - 100f, 1000f, 1000f), string.Concat(new object[] { "<b><color=#08ff00>Current Position:</color> <color=#ff0000>X:", Math.Round(PlayerManager.GetCurrentPlayer().gameObject.transform.position.x), "/Y:", Math.Round(PlayerManager.GetCurrentPlayer().gameObject.transform.position.y), "/Z:", Math.Round(PlayerManager.GetCurrentPlayer().gameObject.transform.position.z) + "</color></b>" })); } }