public void Command(Edict pEntity, ICommand command) { // Is the client spawned yet? var player = pEntity.TryGetEntity <BasePlayer>(); if (player == null) { return; } var commandName = command.Name; //TODO: implement commands if (commandName == PlayerUtils.SayCommandName) { PlayerUtils.HostSay(player, command, false); } else if (commandName == PlayerUtils.SayTeamCommandName) { PlayerUtils.HostSay(player, command, true); } else if (commandName == "closemenus") { // just ignore it } else if (Engine.GameRules.ClientCommand(player, command)) { // MenuSelect returns true only if the command is properly handled, so don't print a warning } else { // check the length of the command (prevents crash) // max total length is 192 ...and we're adding a string below ("Unknown command: %s\n") var printableName = commandName.Length > 127 ? commandName.Substring(0, 127) : commandName; // tell the user they entered an unknown command PlayerUtils.ClientPrint(player, HudPrint.Console, $"Unknown command: {printableName}\n"); } }