private void GetPlayerUseTool() { if (playerUseTool == null) { playerUseTool = GameManager.main.GetPlayerUseTool(); } }
public void SetToolCounts(int bombCount, int dynamiteCount, int blockCount) { PlayerUseTool playerUseTool = GetPlayerUseTool(); playerUseTool.SetToolCounts(bombCount, dynamiteCount, blockCount); UIManager.main.SetToolCounts(bombCount, dynamiteCount, blockCount); UIManager.main.SelectTool(ToolType.Bomb); }