Esempio n. 1
0
        private void Initialize()
        {
            PlayerUnits = GetComponentInChildren <PlayerUnits> ();
            EnemyUnits  = GetComponentInChildren <EnemyUnits> ();
            EnemyUnits.Init();

            _enemySpawners = GetComponentsInChildren <EnemySpawner>();
            foreach (var enemySpawner in _enemySpawners)
            {
                enemySpawner.Init(EnemyUnits);
            }

#if UNITY_EDITOR
            if (Global.Instance.CurrentGameData == null)
            {
                Global.Instance.CurrentGameData = new GameData()
                {
                    Level       = 1,
                    PlayerDatas = new List <PlayerData>()
                    {
                        new PlayerData()
                        {
                            Controller = InputManager.ControllerType.KeyboardArrow,
                            Id         = PlayerData.PlayerId.Player1,
                            Lives      = 3,
                            UnitType   = PlayerUnit.UnitType.Balanced
                        },
                        new PlayerData()
                        {
                            Controller = InputManager.ControllerType.KeyboardWasd,
                            Id         = PlayerData.PlayerId.Player2,
                            Lives      = 3,
                            UnitType   = PlayerUnit.UnitType.Heavy
                        }
                    }
                };
            }
#endif

            PlayerUnits.Init(Global.Instance.CurrentGameData.PlayerDatas.ToArray());

            InputManager = gameObject.GetOrAddComponent <InputManager> ();
            InputManager.Init(this, InputManager.ControllerType.KeyboardWasd,
                              InputManager.ControllerType.KeyboardArrow,
                              InputManager.ControllerType.Gamepad1);

            // All conditions should be parented to LevelManager
            _conditions = GetComponentsInChildren <ConditionBase> ();
            foreach (var condition in _conditions)
            {
                condition.Init(this);
            }
        }
Esempio n. 2
0
        private void Initialize()
        {
            PlayerUnits = GetComponentInChildren <PlayerUnits> ();
            EnemyUnits  = GetComponentInChildren <EnemyUnits> ();

            EnemyUnits.Init();

            // TODO: Get player data from GameManager (new data or saved data)
            PlayerData playerData = new PlayerData()
            {
                Id       = PlayerData.PlayerId.Player1,
                UnitType = PlayerUnit.UnitType.Heavy,
                Lives    = 3
            };

            PlayerUnits.Init(playerData);
        }