Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            graphics.PreferredBackBufferWidth  = ScreenWidth;
            graphics.PreferredBackBufferHeight = ScreenHeight;
            graphics.ApplyChanges();
            IsMouseVisible = true;

            _npcManager.EnemyDied += HandleEnemyDeath;
            ui.ConnectToEvents(player);
        }