Esempio n. 1
0
 private void TryPickupItem(int slot)
 {
     if (ground.Count != 0)
     {
         inventory[slot] = (InanimateEntity)ground[0];
         inventory[slot].Equip(this);
         UI.ChangeWeapon(this, slot);
         inventory[slot].GetComponent <Weapon>().enabled = true;
         SoundManager.playSound("pickUpItem");
         inventory[slot].GetComponentInChildren <SpriteRenderer>();
     }
 }
Esempio n. 2
0
    void Update()
    {
        if (Input.GetButton("Fire1"))
        {
            CmdPlayerShot(FireRate, FireDamage);
        }

        if (Input.GetKey("1"))
        {
            CmdChangeWeapon(FireColors.blue);
            PUI.ChangeWeapon(FireColors.blue);
        }

        if (Input.GetKey("2"))
        {
            CmdChangeWeapon(FireColors.red);
            PUI.ChangeWeapon(FireColors.red);
        }

        if (Input.GetKey("3"))
        {
            CmdChangeWeapon(FireColors.yellow);
            PUI.ChangeWeapon(FireColors.yellow);
        }

        if (Input.GetKey("4"))
        {
            CmdChangeWeapon(FireColors.green);
            PUI.ChangeWeapon(FireColors.green);
        }

        if (Input.GetKey("5"))
        {
            CmdChangeWeapon(FireColors.white);
            PUI.ChangeWeapon(FireColors.white);
        }
    }