/*** Update Loop ***/ void FixedUpdate() { Cursor.lockState = CursorLockMode.Locked; SetMovementSpeed(); playerSub.Move(currentSpeed); playerSub.Turn(lookSpeed); TryJump(); TryShoot(); }
// Update is called once per frame void FixedUpdate() { if (Input.GetAxisRaw("Vertical") == 1) { motor.Accel(acceleration); } if (Input.GetAxisRaw("Vertical") == -1) { motor.Brake(brakeSpeed); } motor.Turn(Input.GetAxis("Horizontal") * sensitivity); }