void Start() { playerControllerScript = GameObject.Find("Player").GetComponent <PlayerController>(); weaponScript = GameObject.Find("Weapon").GetComponent <Weapon>(); playerScript = this.gameObject.GetComponent <PlayerStatsCurrentGame>(); prices = new int[buttons.Length]; bought = new int[buttons.Length]; }
void Dead() { Debug.Log("dead"); GameObject systemObj = GameObject.Find("System"); PlayerStatsCurrentGame playerScript = systemObj.GetComponent <PlayerStatsCurrentGame>(); playerScript.AddMoney(100); playerScript.AddKill(); deadActivate = true; this.gameObject.GetComponent <EnemyMovementTest>().dead = true; }
private void Start() { Random.seed = 52453786; playerScript = this.gameObject.GetComponent <PlayerStatsCurrentGame>(); objectPoolScript = (ObjectPool_Script)objectPool.GetComponent(typeof(ObjectPool_Script)); spawnPositions = new Transform[m_SpawnPosition.transform.childCount]; for (int i = 0; i < spawnPositions.Length; i++) { spawnPositions[i] = m_SpawnPosition.transform.GetChild(i); } currentWave = 1; waveActive = true; cooldownTimerReset = cooldownTimer; }