static int OnDunkDone(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerStateMachine.Listener obj = (PlayerStateMachine.Listener)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerStateMachine.Listener");
        Player arg0 = (Player)LuaScriptMgr.GetNetObject(L, 2, typeof(Player));

        obj.OnDunkDone(arg0);
        return(0);
    }
    static int OnDunkLeaveGround(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        PlayerStateMachine.Listener obj = (PlayerStateMachine.Listener)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerStateMachine.Listener");
        Player arg0 = (Player)LuaScriptMgr.GetNetObject(L, 2, typeof(Player));

        IM.Number arg1 = (IM.Number)LuaScriptMgr.GetNetObject(L, 3, typeof(IM.Number));
        obj.OnDunkLeaveGround(arg0, arg1);
        return(0);
    }
    static int _CreatePlayerStateMachine_Listener(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            PlayerStateMachine.Listener obj = new PlayerStateMachine.Listener();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerStateMachine.Listener.New");
        }

        return(0);
    }