static int OnDunkDone(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerStateMachine.Listener obj = (PlayerStateMachine.Listener)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerStateMachine.Listener"); Player arg0 = (Player)LuaScriptMgr.GetNetObject(L, 2, typeof(Player)); obj.OnDunkDone(arg0); return(0); }
static int OnDunkLeaveGround(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); PlayerStateMachine.Listener obj = (PlayerStateMachine.Listener)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerStateMachine.Listener"); Player arg0 = (Player)LuaScriptMgr.GetNetObject(L, 2, typeof(Player)); IM.Number arg1 = (IM.Number)LuaScriptMgr.GetNetObject(L, 3, typeof(IM.Number)); obj.OnDunkLeaveGround(arg0, arg1); return(0); }
static int _CreatePlayerStateMachine_Listener(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { PlayerStateMachine.Listener obj = new PlayerStateMachine.Listener(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerStateMachine.Listener.New"); } return(0); }