Esempio n. 1
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 public void BFGsound(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.A_BFGsound(player);
 }
Esempio n. 2
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 public void GunFlash(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.GunFlash(player);
 }
Esempio n. 3
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 public static void Fire(World world, Player player, PlayerSpriteDef psp)
 {
     player.ReadyWeapon.GetComponent <WeaponComponent>().Fire(world, player);
 }
Esempio n. 4
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 public void CheckReload(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.CheckReload(player);
 }
Esempio n. 5
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 public void CloseShotgun2(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.CloseShotgun2(player);
 }
Esempio n. 6
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 public void Light2(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Light2(player);
 }
Esempio n. 7
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 public void ReFire(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.ReFire(player);
 }
Esempio n. 8
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 public void Raise(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Raise(player, psp);
 }
Esempio n. 9
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 public void Lower(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Lower(player, psp);
 }
Esempio n. 10
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 public void WeaponReady(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.WeaponReady(player, psp);
 }