public void BFGsound(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.A_BFGsound(player); }
public void GunFlash(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.GunFlash(player); }
public static void Fire(World world, Player player, PlayerSpriteDef psp) { player.ReadyWeapon.GetComponent <WeaponComponent>().Fire(world, player); }
public void CheckReload(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.CheckReload(player); }
public void CloseShotgun2(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.CloseShotgun2(player); }
public void Light2(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.Light2(player); }
public void ReFire(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.ReFire(player); }
public void Raise(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.Raise(player, psp); }
public void Lower(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.Lower(player, psp); }
public void WeaponReady(World world, Player player, PlayerSpriteDef psp) { world.WeaponBehavior.WeaponReady(player, psp); }