Beispiel #1
0
 public void BFGsound(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.A_BFGsound(player);
 }
Beispiel #2
0
 public void GunFlash(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.GunFlash(player);
 }
Beispiel #3
0
 public static void Fire(World world, Player player, PlayerSpriteDef psp)
 {
     player.ReadyWeapon.GetComponent <WeaponComponent>().Fire(world, player);
 }
Beispiel #4
0
 public void CheckReload(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.CheckReload(player);
 }
Beispiel #5
0
 public void CloseShotgun2(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.CloseShotgun2(player);
 }
Beispiel #6
0
 public void Light2(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Light2(player);
 }
Beispiel #7
0
 public void ReFire(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.ReFire(player);
 }
Beispiel #8
0
 public void Raise(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Raise(player, psp);
 }
Beispiel #9
0
 public void Lower(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.Lower(player, psp);
 }
Beispiel #10
0
 public void WeaponReady(World world, Player player, PlayerSpriteDef psp)
 {
     world.WeaponBehavior.WeaponReady(player, psp);
 }