public PlayerBulletHitHandler( PlayerModel model, Settings settings, AudioPlayer audioPlayer, PlayerSignals.Hit hitSignal) { _hitSignal = hitSignal; _audioPlayer = audioPlayer; _settings = settings; _model = model; }
public void Dispose() { _hitSignal -= OnHit; }
public void Initialize() { _hitSignal += OnHit; }
public void Construct(PlayerSignals.Hit hitTrigger) { _hitTrigger = hitTrigger; }