void init(PlayerScore score) { Score = score; Window.TextList.Clear(); Vector2 orgpos = Window.TextAreaPosition; Vector2 mergin = WindowConfigure.createFontScaleForVector(0,1.5f); List<WindowText> texts = new List<WindowText>(); var strs = score.getScoreTextsForResult(); for (int i = 0; i < strs.Length; i++) { texts.Add(new WindowText(strs[i],orgpos+(i*mergin))); } Window.addWindowText(texts.ToArray()); }