Esempio n. 1
0
 public void PlayerDeath()
 {
     playerIsAlive = false;
     Destroy(player.gameObject);
     playerScore.GameOver();
     StartCoroutine(GameOverLoadMainMenu());
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;

        if (time >= finishTime)
        {
            score.GameOver();
        }
        else
        {
            UpdateTimer();
        }
    }