//! Moves the player to their previous location when a game is loaded. private void MovePlayerToSavedLocation() { if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { transform.position = PlayerPrefsX.GetPersistentVector3(stateManager.worldName + "playerPosition"); money = PlayerPrefs.GetInt(stateManager.worldName + "money"); } else { transform.position = PlayerPrefsX.GetVector3(stateManager.worldName + "playerPosition"); money = FileBasedPrefs.GetInt(stateManager.worldName + "money"); } movedPlayer = true; }