Esempio n. 1
0
    void ReInitializePresetsBrowser()
    {
        SavePresets();
        colorPages   = new List <ColorPage>();
        savedPresets = PlayerPrefsX.GetColorArray(COLOR_PRESETS_KEY);
        if (savedPresets == null || savedPresets.Length == 0)
        {
            savedPresets = defaultColors;
        }
        int pagesCount            = Mathf.CeilToInt((float)savedPresets.Length / (float)presetsDisplay.Length);
        int presetIndex           = 0;
        int remainingPresetsCount = savedPresets.Length;

        for (int i = 0; i < pagesCount; i++)
        {
            var cp = new ColorPage()
            {
                ContainsSelectedColor = false,
                PageColors            = new List <Color>()
            };
            int j = 0;
            while (presetIndex < savedPresets.Length && j < presetsDisplay.Length)
            {
                cp.PageColors.Add(savedPresets[presetIndex]);
                presetIndex++;
                j++;
            }
            colorPages.Add(cp);
        }
    }
    /// <summary>
    /// Get list color from ArrayPrefs.
    /// </summary>
    /// <param name="t"></param>
    /// <returns></returns>
    public List <Color> GetColorList(PlayerPrefsKeys t)
    {
        Color[]      arr  = PlayerPrefsX.GetColorArray(t.ToString( ));
        List <Color> list = new List <Color>();

        list.AddRange(arr);
        return(list);
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        ResetColorsButton = false;
        colors            = PlayerPrefsX.GetColorArray(colorsKey);
        times             = PlayerPrefsX.GetFloatArray(timeKey);
        currentDay        = PlayerPrefs.GetInt(currentDayKey);

        if (!cam)
        {
            cam = FindObjectOfType <Camera>();
        }

        if (colors.Length < 1 || times.Length < 1)
        {
            Debug.Log("Initializing Colors!");
            colors = new Color[365];
            times  = new float[365];
            for (int i = 0; i < 365; i++)
            {
                colors[i] = new Color(1, 1, 1);
                times[i]  = 0;
            }
            currentDay = 0;
            PlayerPrefsX.SetColorArray(colorsKey, colors);
            PlayerPrefsX.SetFloatArray(timeKey, times);
            PlayerPrefs.SetInt(currentDayKey, 0);
        }

        //printColors();

        //visController.enabled = false;

        //printColors();

        //float bonus = 0.1f;

        //float RMin = 0.7f + bonus;
        //float RMax = 0.9f + bonus;
        //float GMin = 0.32f + bonus;
        //float GMax = 0.6f + bonus;
        //float BMin = 0.0f + bonus;
        //float BMax = 0.39f + bonus;

        //for (int j = 0; j < colors.Length; j++)
        //{
        //    if (j % 2 == 0)
        //        colors[j] = new Color(Random.Range(RMin, RMax), Random.Range(GMin, GMax), Random.Range(BMin, BMax), 1);
        //    else
        //        colors[j] = new Color(Random.Range(1 - RMin, 1 - RMax), Random.Range(1 - GMin, 1 - GMax), Random.Range(1 - BMin, 1 - BMax), 1);
        //}

        //for (int i = 0; i < times.Length; i++)
        //{
        //    times[i] = Random.Range(240, 375);
        //}
    }
Esempio n. 4
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    private Color setTeamColourUI(int playerNum)
    {
        // If any exceptions happen, it will return 0,0,0,0 for the rgba values.

        //change current team colour ui
        try
        {
            Color[] c = PlayerPrefsX.GetColorArray("PlayerColors");
            return(c[playerNum]);
        }
        catch
        {
            return(new Color(0, 0, 0, 0));
        }
    }
 /// <summary>
 /// Get data in ArrayPrefs for delete.
 /// </summary>
 /// <param name="playerPrefsKey"></param>
 /// <param name="type"></param>
 /// <param name="color"></param>
 /// <param name="index"></param>
 private void Del_Filter(string playerPrefsKey, KeyType type, ColorType color, int index)
 {
     if (type == KeyType.INT && color == ColorType.NULL)
     {
         int[] arr = PlayerPrefsX.GetIntArray(playerPrefsKey);
         Del(playerPrefsKey, arr, index);
     }
     else if (type == KeyType.STRING && color == ColorType.NULL)
     {
         string[] arr = PlayerPrefsX.GetStringArray(playerPrefsKey);
         Del(playerPrefsKey, arr, index);
     }
     else if (type == KeyType.VECTOR3 && color == ColorType.NULL)
     {
         Vector3[] arr = PlayerPrefsX.GetVector3Array(playerPrefsKey);
         Del(playerPrefsKey, arr, index);
     }
     else if (type == KeyType.COLOR && color != ColorType.NULL)
     {
         Color[] arr = PlayerPrefsX.GetColorArray(playerPrefsKey);
         Del(playerPrefsKey, arr, color, index);
     }
 }
Esempio n. 6
0
 // Load the color array and the currentDay value to the Player Prefs
 public void loadSettings()
 {
     currentDay = PlayerPrefs.GetInt(currentDayKey, 0);
     times      = PlayerPrefsX.GetFloatArray(timeKey);
     colors     = PlayerPrefsX.GetColorArray(colorsKey);
 }