Esempio n. 1
0
 // Check whether the current array of elements matches the answer array
 bool checkArrMatch(List <string> currList, List <string> answerList)
 {
     if (currList.Count == answerList.Count)
     {
         for (int i = 0; i < currList.Count; i++)
         {
             if (currList [i] != answerList [i])
             {
                 //reload the level because the compound wasn't correct.
                 PlayerPrefsHelper.decreaseScore(2);
                 SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
                 return(false);
             }
         }
         return(true);
     }
     return(false);
 }
Esempio n. 2
0
    //-- handle the box touching movement.
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("element"))
        {
            //SoundManager.instance.RandomizeSfx(collisionSound);
            //SoundManager.instance.PlaySingle(collisionSound);
            switch (i)
            {
            case 0:
                block1.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 1:
                block2.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 2:
                block3.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 3:
                block4.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 4:
                block5.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 5:
                block6.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 6:
                block7.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 7:
                block8.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 8:
                block9.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;
            }

            order += other.name.ToLower();
            other.GetComponent <SpriteRenderer>().enabled = false;
            other.GetComponent <BoxCollider2D>().enabled  = false;
            i++;
            PlayerPrefsHelper.incrementScore(1);
            num--;
            collisionSound.Play();
            //print("element numbers : " + order);
            //print("total number of blocks : " + num);
            //print("score : " + PlayerPrefsHelper.getPlayerScore());

            //-- depending on the number of blocks make sure that the chemical
            //-- compounds are in the correct order. If they are load the next scene
            //-- or restart the game.
            if (num == 0)
            {
                collisionSound.Play();
                for (int j = 0; j < win.Count; j++)
                {
                    if (order.CompareTo(win[j]) == 0)
                    {
                        winstate = true;
                        break;
                    }
                }
                if (winstate)
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                    PlayerPrefsHelper.incrementScore(5);
                }
                else
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
                    PlayerPrefsHelper.decreaseScore(2);
                }
            }
        }
    }