void Start() { playerO = GetComponent <PlayerOverflow>(); dialog = FindObjectOfType <DialogManager>(); inputActions = new PlayerInputActions(); inputActions.PlayerControls.Enable(); playerScript = GetComponent <Player>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
void Start() { gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); playerScript = FindObjectOfType <Player>(); overflow = FindObjectOfType <PlayerOverflow>(); }