void Start()
 {
     playerO      = GetComponent <PlayerOverflow>();
     dialog       = FindObjectOfType <DialogManager>();
     inputActions = new PlayerInputActions();
     inputActions.PlayerControls.Enable();
     playerScript = GetComponent <Player>();
     gm           = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
 }
 void Start()
 {
     gm           = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
     playerScript = FindObjectOfType <Player>();
     overflow     = FindObjectOfType <PlayerOverflow>();
 }