void manage_player_movment() { float horizontal = Input.GetAxis("Horizontal"); //joystick horizontal float vertical = Input.GetAxis("Vertical"); //joystick vertical if (horizontal > 0.0f) { player_movment.move_left(); } if (horizontal < 0.0f) { player_movment.move_right(); } if (vertical > 0.0f) { player_movment.move_forward(); } if (vertical < 0.0f) { player_movment.move_backward(); } if (Input.GetKey(KeyCode.Space)) { player_movment.jump(); } if (Input.GetKeyDown(KeyCode.LeftControl)) { player_movment.change_sneak(); } }