private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("PlayerBody")) { if (m_ContextOn != null && m_UseContext) { // RAISE // Signal: Signal_ContextClueOn // Local Signal: ScriptableObjects/Context Clue // Capturado por: Player // Método: Scripts/Player Scrips/ContextClue.cs->Enable() m_ContextOn.Raise(); } m_PlayerMovment.Interacting(true); m_PlayerInRange = true; } }