Esempio n. 1
0
        void UpdateUI()
        {
            gameObject.SetActive(playerMover.IsActive());
            if (!playerMover.IsActive())
            {
                return;
            }

            if (!playerMover.IsMoving())
            {
                Debug.Log("UI Updated");
                //BuildMovementButtons();
                DisplayMoveChoices();
            }
            else
            {
                //...Coming soon....
            }
        }