IEnumerator EndReset()
    {
        LevelManager.instance.uiHandler.StartFadeOut();
        player.FreezeMovement(true);

        CharacterStats pStats = player.GetComponent <CharacterStats>();

        pStats.invuln = true;

        yield return(new WaitForSeconds(4));

        ResetScene();
    }
 public void DrawSword()
 {
     anim.SetBool("Sword Drawn", true);
     parentMover.FreezeMovement(false);
 }