// Start is called before the first frame update void Start() { playerMov = player.GetComponent <PlayerMovement_SideScroller>(); playerHealth = player.GetComponent <Health>(); if (setRespawnToPlayerPlacement) { respawnPosition = player.transform.position; } }
private void FreezePlayer() { playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement_SideScroller>(); playerMovement.frozen = true; }