// Start is called before the first frame update
 void Start()
 {
     playerMov    = player.GetComponent <PlayerMovement_SideScroller>();
     playerHealth = player.GetComponent <Health>();
     if (setRespawnToPlayerPlacement)
     {
         respawnPosition = player.transform.position;
     }
 }
 private void FreezePlayer()
 {
     playerMovement        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement_SideScroller>();
     playerMovement.frozen = true;
 }