public override void OnStartLocalPlayer() { ENEMY_HASH = "Enemy".GetHashCode(); player_melee_attacker_ = GetComponent<PlayerMeleeAttacker>(); rigidbody_ = GetComponent<Rigidbody>(); melee_manager_.SetActive(false); base.OnStartLocalPlayer(); }
void Start() { ENEMY_HASH = "Enemy".GetHashCode(); player_melee_attacker_ = player_.GetComponent<PlayerMeleeAttacker>(); sound_manager_ = FindObjectOfType<SoundManager>(); }